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	<title>Expressive Intelligence Studio Blog</title>
	<atom:link href="http://eis-blog.ucsc.edu/feed/" rel="self" type="application/rss+xml" />
	<link>http://eis-blog.ucsc.edu</link>
	<description>EIS at UC Santa Cruz</description>
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		<title>Now Hiring: Program Director for new UC Santa Cruz MS</title>
		<link>http://eis-blog.ucsc.edu/2013/05/hiring-program-director/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hiring-program-director</link>
		<comments>http://eis-blog.ucsc.edu/2013/05/hiring-program-director/#comments</comments>
		<pubDate>Thu, 02 May 2013 23:11:29 +0000</pubDate>
		<dc:creator>Noah Wardrip-Fruin</dc:creator>
				<category><![CDATA[Academics]]></category>

		<guid isPermaLink="false">http://eis-blog.ucsc.edu/?p=3751</guid>
		<description><![CDATA[At UC Santa Cruz we&#8217;re launching a new professional MS in Games and Playable Media, which will be offered through our Silicon Valley campus and will include working both with our current game faculty and with new personnel hired specifically for the program. We are currently in the selection process for the first position to [...]]]></description>
			<content:encoded><![CDATA[<p>At UC Santa Cruz we&#8217;re launching a new professional <a href="http://cs.soe.ucsc.edu/ms_gamesplayablemedia">MS in Games and Playable Media,</a> which will be offered through our Silicon Valley campus and will include working both with our current game faculty and with new personnel hired specifically for the program. We are currently in the selection process for the first position to be hired, the <a href="http://eis-blog.ucsc.edu/2013/02/game-degree-and-job-at-ucsc/">Creative Director.</a> Simultaneously, the job ad is now live for the <a href="http://apo.ucsc.edu/academic_employment/jobs/T13-34.pdf">Program Director.</a> For this newly-opened position we&#8217;re seeking someone with demonstrated leadership in the games and playable media field. Application review begins May 29, 2013. The job includes program and curriculum vision, planning, management, and evaluation; teaching and advising students in the program; and ongoing professional work and/or research in the games field. Those who have already applied to the Creative Director position are encouraged to also apply for the Program Director position, if appropriate.</p>
<p>Also, don&#8217;t forget that UC Santa Cruz&#8217;s <a href="http://ifogevents.com">2013 &#8220;Inventing the Future of Games&#8221; symposium</a> is focused on interactive storytelling. It will take place at the Computer History Museum (Mountain View, CA) on May 10th, featuring speakers ranging from groundbreaking game designer Warren Spector to interactive fiction author and system designer Emily Short.</p>
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		<title>May 10th &#8211; The Future of Interactive Storytelling</title>
		<link>http://eis-blog.ucsc.edu/2013/04/future-of-interactive-storytelling/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=future-of-interactive-storytelling</link>
		<comments>http://eis-blog.ucsc.edu/2013/04/future-of-interactive-storytelling/#comments</comments>
		<pubDate>Sat, 20 Apr 2013 14:49:44 +0000</pubDate>
		<dc:creator>Noah Wardrip-Fruin</dc:creator>
				<category><![CDATA[Academics]]></category>

		<guid isPermaLink="false">http://eis-blog.ucsc.edu/?p=3735</guid>
		<description><![CDATA[On May 10th, at the Computer History Museum, UC Santa Cruz will host some of the world&#8217;s most exciting thinkers on interactive storytelling for Inventing the Future of Games 2013. Rather than focus on yesterday&#8217;s tips and tricks, our focus is on how the future of interactive storytelling is being invented now. There will be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ifog.soe.ucsc.edu"><img src="http://eis-blog.ucsc.edu/wp-content/uploads/2013/04/IFOG_banner_small.gif" alt="" title="IFOG_banner_small" width="600" height="254" class="alignnone size-full wp-image-3737" /></a>On May 10th, at the Computer History Museum, UC Santa Cruz will host some of the world&#8217;s most exciting thinkers on interactive storytelling for <a href="http://ifog.soe.ucsc.edu/">Inventing the Future of Games 2013.</a> Rather than focus on yesterday&#8217;s tips and tricks, our focus is on how the future of interactive storytelling is being invented now. There will be talks, panels, discussion, and live demonstrations &#8212; including, I am excited to share, the first-ever public demonstration of a major, not-yet-announced interactive storytelling technology being developed by UC Santa Cruz and multiple partner organizations.</p>
<p><a href="http://ifog.soe.ucsc.edu/schedule/">The day</a> will include a keynote from Warren Spector (<i>Deus Ex, Epic Mickey</i>) and closing remarks from Brenda Romero (<i>Wizardry, Train</i>). The first panel will discuss where current practice is going, featuring Clint Hocking (Valve), Kevin Bruner (Telltale), and Richard Rouse (Microsoft). The next panel engages next-generation tools and authorship, featuring Emily Short (Linden Lab), Asa Kalama (Disney), and Stéphane Bura (Storybricks). The last panel dives into immersive and transmedia storytelling, featuring Matt MacLaurin (eBay), Susan Bonds (42 Entertainment), and Tawny Schlieski (Intel) &#8212; with interactive storytelling field founder Brenda Laurel as moderator/interlocutor.</p>
<p>Finally, as with <a href="http://games.soe.ucsc.edu/videos-ifog-2011">our last symposium,</a> I expect the audience will contain a greater number of exciting thinkers and creators than the speakers list. For that reason we&#8217;ve built in lots of time for eating, drinking, and talking &#8212; including a long lunch and a closing cocktail party. I hope you can <a href="http://ifog.soe.ucsc.edu/registration/">join us.</a> </p>
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		<title>EIS Members Awarded NEH Grant to Help Preserve Game Development with Prom Week</title>
		<link>http://eis-blog.ucsc.edu/2013/04/eis-members-awarded-neh-grant-to-help-preserve-game-development-with-prom-week/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=eis-members-awarded-neh-grant-to-help-preserve-game-development-with-prom-week</link>
		<comments>http://eis-blog.ucsc.edu/2013/04/eis-members-awarded-neh-grant-to-help-preserve-game-development-with-prom-week/#comments</comments>
		<pubDate>Tue, 09 Apr 2013 16:42:21 +0000</pubDate>
		<dc:creator>ekaltman</dc:creator>
				<category><![CDATA[Academics]]></category>

		<guid isPermaLink="false">http://eis-blog.ucsc.edu/?p=3725</guid>
		<description><![CDATA[We are pleased to announce that EIS co-director Noah Wardrip-Fruin, and myself, Eric Kaltman, along with Christy Caldwell at UCSC Library and Henry Lowood of Stanford University Library, have been awarded an NEH Digital Start Up Grant aimed at investigating archival and preservation methods for digital software and games! The grant covers the development of [...]]]></description>
			<content:encoded><![CDATA[<p>We are pleased to announce that EIS co-director Noah Wardrip-Fruin, and myself, Eric Kaltman, along with Christy Caldwell at UCSC Library and Henry Lowood of Stanford University Library, have been awarded an NEH Digital Start Up Grant aimed at investigating archival and preservation methods for digital software and games! The grant covers the development of an initial archival methodology focused on the preservation of computer games created for academic research. We have chosen UCSC&#8217;s Prom Week as the case object for our investigation, and are extremely honored to be helping further archival research with an EIS created game. The project will focus not only on the game object itself, but also on its development process. Our hope is to enumerate, categorize and potentially archive all relevant secondary documentation along with Prom Week to gain a greater understanding of the requirements for preserving the process and creation of digital games.</p>
<p>Official Announcement!</p>
<p><a href="http://www.neh.gov/divisions/odh/grant-news/announcing-23-digital-humanities-start-grant-awards-march-2013" target="_blank">http://www.neh.gov/divisions/<wbr>odh/grant-news/announcing-23-<wbr>digital-humanities-start-<wbr>grant-awards-march-2013</wbr></wbr></wbr></a></p>
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		<title>18 Cadence and Processes of Expression</title>
		<link>http://eis-blog.ucsc.edu/2013/04/18-cadence/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=18-cadence</link>
		<comments>http://eis-blog.ucsc.edu/2013/04/18-cadence/#comments</comments>
		<pubDate>Thu, 04 Apr 2013 19:00:36 +0000</pubDate>
		<dc:creator>Aaron A. Reed</dc:creator>
				<category><![CDATA[Authoring]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[narrative]]></category>

		<guid isPermaLink="false">http://eis-blog.ucsc.edu/?p=3713</guid>
		<description><![CDATA[18 Cadence is a new piece of electronic literature that&#8217;s almost definitely not a game, something less than a book, and explores a rarely tackled corner of interactivity in interactive narrative: the choices and decisions of how to tell a story, what bits to include, what to leave out, how to arrange them. It&#8217;s available [...]]]></description>
			<content:encoded><![CDATA[<p><em>18 Cadence</em> is a new piece of electronic literature that&#8217;s almost definitely not a game, something less than a book, and explores a rarely tackled corner of interactivity in interactive narrative: the choices and decisions of how to tell a story, what bits to include, what to leave out, how to arrange them. It&#8217;s available <a href="http://18cadence.textories.com/">for free on the web</a> or as an <a href="https://itunes.apple.com/us/app/18-cadence/id616505595?ls=1&amp;mt=8">iPad app</a>.</p>
<p>I&#8217;ve already <a href="http://lacunagame.blogspot.com/2013/04/there-was-house-at-18-cadence-street.html">written elsewhere about the piece generally</a>, but I&#8217;d like to speak here to why I created a project like this as a computer science PhD student in a lab focused on something called &#8220;Expressive Intelligence.&#8221; The easiest answer is that I started the project when I was still a freewheeling hippie <a href="http://danm.ucsc.edu/">digital arts student</a>, and am only just getting around to finishing it now (perhaps not coincidentally, I&#8217;ve just finished my core classes, too). But as a graduate student I&#8217;m used to delving deeper, so let&#8217;s delve.</p>
<p>During my MFA I was interested in moving away from the relative safety of parser-based interactive fiction, where I&#8217;d done some <a href="http://aaronareed.net/tag/parser/">reasonably successful projects</a>, and exploring new ways of making narrative text interactive. Now that I&#8217;m in a computer science program, I&#8217;m tightening that focus to be more explicitly the ways that <a href="http://www.galaxykate.com/">generative methods</a> and interesting processes can inform an authored narrative, but looking at things from the perspective of an artist (wanting to create an aesthetically pleasing artifact) rather than just a system-builder (wanting to create an aesthetically pleasing machine). If I make interesting machines along the way, I&#8217;ll be pleased (and so, I imagine, will my eventual dissertation committee) but it&#8217;s not really my primary goal. This puts me in a different space than many people working in interactive narrative, and also helps keep me sane as an artsy person in an algorithmsy environment.</p>
<p>Last year I made a short story called <a href="http://almostgoodbye.textories.com">Almost Goodbye</a> that minimally explored being both an interesting story and an interesting machine, but at first glance <em>18 Cadence</em> seems to be neither of these things. It gives you a hundred years of a house&#8217;s history: thousands of fragments of events, objects, locations, and ages, but the job of assembling them into a narrative is left to you. (The granularity is smaller than in an avant-garde novel where you might assemble the pages in any order you like, but there&#8217;s less structure than a hypertext fiction with a fixed number of links and possible connections.) Not only is it a DIY story, there isn&#8217;t any fancy narrative AI system under the hood: no simulated environment a user can become embodied within, no algorithms that attempt to understand story structure or reason over character motivation. There&#8217;s a certain amount of lexical logic involved in making the fragments fluidly combinable while retaining their grammatical correctness, able to adjust their pronouns based on proximity to each other and so forth, but that&#8217;s more or less it.</p>
<p>Are there expressive processes, though? In a sense: there are at least processes for enabling expression. The piece allows you to remix, share, and browse stories made from its reasonably large (about 35,000 word) content library, and a lot of the affordances offered within are tools for more easily expressing yourself. Like cut-up fiction or magnetic fridge poetry, it&#8217;s a curiously restricted form of expression, but capable of surprising results. As with the editor in the 2004 film <em>The Final Cut</em>, you&#8217;re given a life and asked to make a story out of it: the possibility space is larger than it might seem at first. Your tools are an ability to explore how a certain place changes through time (an idea found in, among many other places, the fascinating 1989 comic <em><a href="http://en.m.wikipedia.org/wiki/Here_(comics)">Here</a></em>), virtual scissors and glue, and (crucially) the ability to easily share your creations with others and browse what others have made. My goal in part is for people to not just explore <em>18 Cadence</em> but also express something with it: a moment they particularly liked, an interesting juxtaposition they noticed, the story of a secret or a downfall or a quiet hero, even stories or poems that cleverly repurpose the existing text to make new things.</p>
<p>I&#8217;m fascinated by open-world games like <em>Minecraft</em> or <em>Skyrim</em> that let users create their own narratives out of emergent behaviors, but I feel like isolating and experimenting with that process of narrative-building is an interesting step towards building something more computationally sophisticated around it. How do we make narratives that are meaningful to ourselves, and how could intelligent digital storytellers help us in that process? <em>18 Cadence</em> won&#8217;t win any AI awards but I think it points in an interesting direction for future exploration, and that, I hope, is cool too.</p>
<p>&nbsp;</p>
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		<title>Now Hiring: Digital Arts Technologist at UC Santa Cruz</title>
		<link>http://eis-blog.ucsc.edu/2013/03/hiring-digital-arts-technologist/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hiring-digital-arts-technologist</link>
		<comments>http://eis-blog.ucsc.edu/2013/03/hiring-digital-arts-technologist/#comments</comments>
		<pubDate>Thu, 14 Mar 2013 17:06:24 +0000</pubDate>
		<dc:creator>Noah Wardrip-Fruin</dc:creator>
				<category><![CDATA[Academics]]></category>

		<guid isPermaLink="false">http://eis-blog.ucsc.edu/?p=3701</guid>
		<description><![CDATA[The University of California, Santa Cruz is hiring a new Technical Coordinator for the Digital Arts and New Media (DANM) MFA program. This is someone who works full time helping students and faculty do interesting projects, thinks about the future technical direction of the program (and has a budget to purchase technical items worth investigating), [...]]]></description>
			<content:encoded><![CDATA[<p>The University of California, Santa Cruz is <a href="https://jobs.ucsc.edu/applicants/Central?quickFind=66265">hiring a new Technical Coordinator</a> for the Digital Arts and New Media (DANM) MFA program. This is someone who works full time helping students and faculty do interesting projects, thinks about the future technical direction of the program (and has a budget to purchase technical items worth investigating), helps people figure out how to exhibit and distribute their work, and manages the DANM spaces in the Digital Arts Research Center (including a black box theater, a white box gallery, a rapid prototyping lab, etc). The starting salary range is $57,500-$80,500 and review of applications begins March 20th. Please help spread the word, and feel free to ask questions in the comments!</p>
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		<title>New Game Degree and Job at UC Santa Cruz</title>
		<link>http://eis-blog.ucsc.edu/2013/02/game-degree-and-job-at-ucsc/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=game-degree-and-job-at-ucsc</link>
		<comments>http://eis-blog.ucsc.edu/2013/02/game-degree-and-job-at-ucsc/#comments</comments>
		<pubDate>Tue, 26 Feb 2013 20:55:53 +0000</pubDate>
		<dc:creator>Noah Wardrip-Fruin</dc:creator>
				<category><![CDATA[Academics]]></category>

		<guid isPermaLink="false">http://eis-blog.ucsc.edu/?p=3691</guid>
		<description><![CDATA[At UC Santa Cruz we are about to launch (pending final approvals) a new year-long (12 month) MS degree focused on combining technical and design innovation &#8212; to create novel possibilities for the games of today, to enable new types of games, and to explore a wide variety of next-generation playable experiences. The degree will [...]]]></description>
			<content:encoded><![CDATA[<p>At UC Santa Cruz we are about to launch (pending final approvals) <a href="https://cs.soe.ucsc.edu/ms_gamesplayablemedia">a new year-long (12 month) MS degree</a> focused on combining technical and design innovation &#8212; to create novel possibilities for the games of today, to enable new types of games, and to explore a wide variety of next-generation playable experiences. The degree will admit students who have a background in computer science and knowledge of games. Target students include industry professionals seeking new knowledge (e.g., advanced AI techniques) and/or wanting to experience new roles (e.g., engineers seeking a move into design) as well as talented recent undergraduates who have completed technically-focused game degrees. The application deadline for this year is March 15th. The degree will be offered through our Silicon Valley campus and will include working both with our current game faculty and with new personnel hired specifically for the program.</p>
<p>We have just now posted the job for the first of these positions, the <a href="https://jobs.ucsc.edu/applicants/Central?quickFind=66246">Creative Director.</a> <span id="more-3691"></span> This position includes developing the overall creative vision for the program, mentoring student projects, representing the MS program to the international game development community, and collaborating across and beyond UCSC. We seek someone who is an acknowledged creative leader in the field. The starting salary range is $88,000-$123,200.00/annually.</p>
<p>We&#8217;re excited to be taking Games and Playable Media at UCSC to the next level with this new degree. I&#8217;d appreciate any help spreading the word.</p>
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		<title>UC Santa Cruz seeks game developer and game designer staff</title>
		<link>http://eis-blog.ucsc.edu/2012/10/uc-santa-cruz-seeks-game-developer-and-game-designer-staff/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=uc-santa-cruz-seeks-game-developer-and-game-designer-staff</link>
		<comments>http://eis-blog.ucsc.edu/2012/10/uc-santa-cruz-seeks-game-developer-and-game-designer-staff/#comments</comments>
		<pubDate>Fri, 19 Oct 2012 18:48:10 +0000</pubDate>
		<dc:creator>Jim Whitehead</dc:creator>
				<category><![CDATA[Academics]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[chekofv]]></category>
		<category><![CDATA[game designer]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[hiring]]></category>

		<guid isPermaLink="false">http://eis-blog.ucsc.edu/?p=3681</guid>
		<description><![CDATA[The Univ. of California, Santa Cruz is seeking applicants for two new full time staff positions, a Lead Game Programmer and a Lead Game Designer to work with myself, Michael Mateas, and Luca de Alfaro in support of the CHEKOFV project. CHEKOFV (Crowd-sourced Help with Emergent Knowledge for Optimized Formal Verification) is a research effort [...]]]></description>
			<content:encoded><![CDATA[<p>The Univ. of California, Santa Cruz is seeking applicants for two new full time staff positions, a Lead Game Programmer and a Lead Game Designer to work with myself, Michael Mateas, and Luca de Alfaro in support of the CHEKOFV project.</p>
<p>CHEKOFV (Crowd-sourced Help with Emergent Knowledge for Optimized Formal Verification) is a research effort to transform the problem of proving software correct into a crowd-sourced game. The overall system will input unverified code from vendors, distribute that code to several crowd-sourced games, then collect and employ the results of game play to improve the performance of a formal verification engine. UCSC is one of several performers contributing games to address sub-tasks in software verification that appear easier for people but difficult for machines. The goal of the UCSC game is to define loop invariants; algebraic/logical conditions that remain true across the execution of a loop. A prototype is <a href="http://www.expressive.ai/cyphrseekr">available on the web</a>. Our approach invites players to experiment with the data generated by the loop, without ever viewing the source code itself.</p>
<p>The UCSC team will include ~10 people (students, faculty, and staff), and will coordinate with other teams providing application expertise, a front-end portal with a game/level server, plus the back-end software verification engine. The project as a whole includes two 18-month development cycles, spanning two design, development and deployment cycles for crowd-sourced verification games.</p>
<p>For more information and details on how to apply, go to:<br />
<a href="http://www1.ucsc.edu/about/employment.asp" rel="nofollow nofollow" target="_blank">http://www1.ucsc.edu/about/<wbr>employment.asp</wbr></a></p>
<p>Select &#8220;Staff Employment&#8221;, then &#8220;Search Postings&#8221; (upper left), then for Division/Organization select &#8220;Engineering [319]&#8220;. Position numbers are #1203940 and #1203954.</p>
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		<title>UCSC Computer Science Hiring Faculty Member in Games and Playable Media</title>
		<link>http://eis-blog.ucsc.edu/2012/10/ucsc-computer-science-hiring-faculty-member-in-games-and-playable-media/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ucsc-computer-science-hiring-faculty-member-in-games-and-playable-media</link>
		<comments>http://eis-blog.ucsc.edu/2012/10/ucsc-computer-science-hiring-faculty-member-in-games-and-playable-media/#comments</comments>
		<pubDate>Thu, 04 Oct 2012 16:48:14 +0000</pubDate>
		<dc:creator>Michael Mateas</dc:creator>
				<category><![CDATA[Academics]]></category>

		<guid isPermaLink="false">http://eis-blog.ucsc.edu/?p=3665</guid>
		<description><![CDATA[The Department of Computer Science at the University of California, Santa Cruz invites applications for a tenure track (Assistant) or tenured (Associate and Full Professor) faculty position. We seek outstanding applicants in the area of games and playable media. Preferred applicants will have research and teaching experience in games and graphics, with a research presence [...]]]></description>
			<content:encoded><![CDATA[<p>The Department of Computer Science at the University of California, Santa Cruz invites applications for a tenure track (Assistant) or tenured (Associate and Full Professor) faculty position. We seek outstanding applicants in the area of games and playable media. Preferred applicants will have research and teaching experience in games and graphics, with a research presence in the graphics community and the games and/or interactive media community, though candidates with specializations in other areas of games and interactive media will be considered. Specializations in areas particularly appropriate to games and interactive media, such as real-time animation and effects, procedural content generation, and novel interface mechanisms are preferred. This position will develop and teach courses within the undergraduate and graduate games and playable media curriculum, including being one of the primary instructors for the introduction to graphics and animation courses. Applicants are expected to develop externally funded research programs at UC Santa Cruz. The campus is especially interested in candidates who can contribute to the diversity and excellence of the academic community through their research, teaching, and service.<span id="more-3665"></span></p>
<p>The Computer Science Department has a strong group in games and playable media, with six faculty and several research groups including the Expressive Intelligence Studio, Natural Language and Dialog, Computational Cinematography, and Augmented Design. Computer Science has three core graphics faculty specializing in image-based methods and information visualization. Additionally, the Center for Games and Playable Media (CGPM), consisting of faculty from many departments across the university, provides support for developing global strategies for games and playable media work at UC Santa Cruz, connects research at UC Santa Cruz with the games and media industries, organizes a weekly lecture series bringing in speakers from academia and industry, runs an incubator, and provides staff support for core faculty. It is expected that this position will be a core faculty member within the games and playable media cluster within Computer Science, as well as a core member of the Center for Games and Playable Media.</p>
<p><a href="http://eis-blog.ucsc.edu/wp-content/uploads/2012/10/JPF00016-13.pdf" target="_blank">Please view the attached PDF flyer for full information</a>, including qualifications and application instructions.</p>
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		<title>Media Systems &#8212; A glimpse of the future?</title>
		<link>http://eis-blog.ucsc.edu/2012/08/media-systems-a-glimpse-of-the-future/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=media-systems-a-glimpse-of-the-future</link>
		<comments>http://eis-blog.ucsc.edu/2012/08/media-systems-a-glimpse-of-the-future/#comments</comments>
		<pubDate>Thu, 23 Aug 2012 00:43:43 +0000</pubDate>
		<dc:creator>Noah Wardrip-Fruin</dc:creator>
				<category><![CDATA[Academics]]></category>

		<guid isPermaLink="false">http://eis-blog.ucsc.edu/?p=3645</guid>
		<description><![CDATA[Next week, among the redwoods of the UC Santa Cruz campus, we will host the Media Systems gathering. It will be the first joint activity of the NSF, NEH, and NEA &#8212; and we are also sponsored by both Microsoft Studios and Microsoft Research. Some might wonder what such disparate funders, not to mention the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://eis-blog.ucsc.edu/wp-content/uploads/2012/08/treesup.jpg" rel="lightbox[3645]"><img class="aligncenter size-full wp-image-3647" title="treesup" src="http://eis-blog.ucsc.edu/wp-content/uploads/2012/08/treesup.jpg" alt="" width="780" height="251" /></a></p>
<p>Next week, among the redwoods of the UC Santa Cruz campus, we will host the <a href="http://mediasystems.soe.ucsc.edu">Media Systems</a> gathering. It will be the first joint activity of the NSF, NEH, and NEA &#8212; and we are also sponsored by both Microsoft Studios and Microsoft Research.</p>
<p>Some might wonder what such disparate funders, not to mention the people they are bringing together from different fields, could possibly have to say to each other. In ten years I predict we&#8217;ll ask, instead, &#8220;What took so long?&#8221;</p>
<p>I understand why that might be a surprising statement. The range of work that has made <a href="http://mediasystems.soe.ucsc.edu/participants">our participants</a> leaders in their respective fields is pretty wide: artificial intelligence, game creation, reimagining scholarly publishing, interactive installations, art history and visual studies, software and platform studies, educational innovation, digital art, design augmentation, transmedia narrative, cultural probes, feature film production, procedural animation, and more.</p>
<p>But I would say one thing brings us together, something that I believe will be more and more central to our thinking about computer science, digital humanities, and digital arts in the coming years: <a href="http://mediasystems.soe.ucsc.edu/about">seeing computational processes as part of culture.</a> <span id="more-3645"></span></p>
<p>The purpose of our gathering is to bring together people from different fields, who have been approaching this view from different directions, and have in-depth conversations about the ideas and projects that could take things to the next level. Of course, we&#8217;ll also be looking for ways for our colleagues, and our funders, to initiate the next level of communication and collaboration that will be needed for this interdisciplinary work to succeed.</p>
<p>If you&#8217;re interested in short updates, I (and perhaps others) plan to tweet to the <a href="https://twitter.com/#!/search/realtime/%23mediasystems">#MediaSystems</a> hashtag from now, as we make the final preparations, to next Wednesday (when the meeting concludes). In the future we will have more detailed information available, including a whitepaper and video of some of the sessions. You can also see the <a href="http://news.ucsc.edu/2012/08/digital-humanities.html">official announcement</a> and, for further background, my <a href="http://www.insidehighered.com/views/2012/03/20/essay-digital-humanities-data-problem">Inside Higher Education editorial.</a></p>
<p>We look forward to taking a step toward a more deeply interdisciplinary future.</p>
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		<title>Now Hiring: Game Designer in Residence</title>
		<link>http://eis-blog.ucsc.edu/2012/07/now-hiring-game-designer-in-residence/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=now-hiring-game-designer-in-residence</link>
		<comments>http://eis-blog.ucsc.edu/2012/07/now-hiring-game-designer-in-residence/#comments</comments>
		<pubDate>Thu, 19 Jul 2012 16:22:13 +0000</pubDate>
		<dc:creator>Jim Whitehead</dc:creator>
				<category><![CDATA[Academics]]></category>
		<category><![CDATA[Center for Games and Playable Media]]></category>
		<category><![CDATA[CGPM]]></category>
		<category><![CDATA[Game Designer in Residence]]></category>
		<category><![CDATA[game education]]></category>
		<category><![CDATA[UC Santa Cruz]]></category>

		<guid isPermaLink="false">http://eis-blog.ucsc.edu/?p=3627</guid>
		<description><![CDATA[The Center for Games and Playable Media at UC Santa Cruz is in search of a talented game designer with a portfolio of interesting games for a new position, the Game Designer in Residence. Like an Artist in Residence, the game designer will continue to work on personal projects as well as contribute to the [...]]]></description>
			<content:encoded><![CDATA[<p>The <a title="Center for Games and Playable Media" href="http://games.soe.ucsc.edu/">Center for Games and Playable Media</a> at UC Santa Cruz is in search of a talented game designer with a portfolio of interesting games for a new position, the Game Designer in Residence. Like an Artist in Residence, the game designer will continue to work on personal projects as well as contribute to the academic environment with a mix of teaching duties, offering feedback and critique, collaborating on research opportunities, and providing design guidance.</p>
<p>The full job posting is here:</p>
<p>The Center for Games and Playable Media (CGPM) invites applications from outstanding game designers for the position of Game Designer in Residence at UC Santa Cruz. The Game Designer in Residence has two main roles: (1) individual game design research developing innovative interactive works, and, (2) participation in the academic community of the Center at several levels, most notably by teaching undergraduate level courses focused on game design.</p>
<p>In research, the Game Designer in Residence creates original game design concepts which are then realized into working games. The Game Designer in Residence will also work collaboratively with faculty and graduate students on experimental research games. Activities may also include software engineering, as well as providing critical feedback and design guidance. The Game Designer in Residence may also contribute design ideas and provide feedback to games being developed as part of externally funded research projects</p>
<p>In teaching, the Game Designer in Residence is the primary instructor for one or more courses on game design. Viewed broadly, in this role, the Game Designer in Residence provides critical feedback and constructive suggestions to game designs made by students. Courses that may be taught include <a title="Foundations of Interactive Game Design" href="http://courses.soe.ucsc.edu/courses/cmps80k">Foundations of Interactive Game Design</a> (CMPS 80K), <a title="Game Design Practicum" href="http://courses.soe.ucsc.edu/courses/cmps179">Game Design Practicum</a>,(CMPS 179), and <a title="Game Design Studio I" href="http://courses.soe.ucsc.edu/courses/cmps170">Game Design Studio I</a> (CMPS 170). Foundations of Interactive Game design is a freshmen-level course providing an introduction to game design, and involves the construction of a small novel computer game. Game Design Practicum is a junior-level course focused on practicing design through rapid prototyping and game-making exercises and involves instructing<br />
students on game technologies as well as design. Game Design Studio I is the first of a three-course sequence where senior game design majors work in teams to create substantial computer games. The initial course is focused on game concept development and refinement. In addition, he or she may provide feedback to the senior capstone course projects and to other student game design projects throughout the year. The Designer may also present lectures, talks, or one-off seminars at special events organized by the Center.</p>
<p>RANK: For those holding a terminal degree, appointment will be as a Visiting Assistant, Associate, or Full Professor. For others, appointment will be as a combination of Associate or Full Research Specialist (encompassing the game design research activities) and a Lecturer (for the teaching aspects of the position).</p>
<p>SALARY: Commensurate with qualifications and experience and subject to availability of funding.</p>
<p>MINIMUM QUALIFICATIONS: The successful candidate will have demonstrated background in game design, implementation, and production; and will be able to blend experimental design and technology ideas with practical application. Candidates must have a strong commitment to undergraduate teaching. Candidates must have demonstrated significant, original, and creative expressions of new ideas in working game designs, as well as demonstrated ability to communicate complex ideas and to work independently. For appointment as Research Specialist/Lecturer, B.A. or B.S. in Computer Science or equivalent in Computer Science, Digital Arts/New Media, New Media, or closely related or relevant field. Appointment in the Visiting Professor series requires a Ph.D. or<br />
terminal degree.</p>
<p>PREFERRED QUALIFICATIONS: Five or more years research or industry experience in game design. Experience teaching courses, leading workshops, tutorials, or classes. A portfolio of experimental games.</p>
<p>TERM OF APPOINTMENT: The initial appointment is for the 2012/13 academic year, with the possibility of renewal for the 2013/14 academic year. Should the hiring unit propose reappointment, a review to assess performance will be conducted. In addition, reappointment is contingent upon availability of funding.</p>
<p>POSITION AVAILABLE: October 1, 2012.</p>
<p>TO APPLY: Applicants should send a letter of application, curriculum vitae, copies or URLs of game projects, and the names and contact information for three references who will be willing to provide letters of recommendation* to:</p>
<p>Associate Director Jane Pinckard (jpinckard@soe.ucsc.edu)</p>
<p>by the initial review date of August 17, 2012. Email applications are strongly preferred. Please refer to position #T13-02 in all correspondence and materials.</p>
<p>Alternate Mailing Address:<br />
Associate Director Jane Pinckard<br />
Baskin School of Engineering<br />
University of California &#8211; Mail Stop: SOE2<br />
1156 High Street<br />
Santa Cruz, CA, 95064</p>
<p>*All letters will be treated as confidential per University of California policy and California state law. For any reference letter provided via a third party (i.e., dossier service, career center), direct the author to UCSC’s confidentiality statement at http://apo.ucsc.edu/confstm.htm</p>
<p>CLOSING DATE: This position is open until filled. Initial consideration of applications will begin on August 17, 2012. Applications received after the initial review date may not be considered.</p>
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