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	<title>Comments for Expressive Intelligence Studio Blog</title>
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	<description>EIS at UC Santa Cruz</description>
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		<title>Comment on cfml: the context-free music language by joshua pengson &#187; Live-Coding, or why I wish I was Daft Punk&#8217;s younger brother– live</title>
		<link>http://eis-blog.ucsc.edu/2009/11/cfml-the-context-free-music-language/comment-page-1/#comment-2406</link>
		<dc:creator>joshua pengson &#187; Live-Coding, or why I wish I was Daft Punk&#8217;s younger brother– live</dc:creator>
		<pubDate>Fri, 20 Nov 2009 07:57:40 +0000</pubDate>
		<guid isPermaLink="false">http://eis-blog.ucsc.edu/?p=1076#comment-2406</guid>
		<description>[...] I digress. I&#8217;d just like to show you guys cmfl, the context-free music language, which uses generative algorithms usually created for visual design for AUDIO. How neat is that? [...]</description>
		<content:encoded><![CDATA[<p>[...] I digress. I&#8217;d just like to show you guys cmfl, the context-free music language, which uses generative algorithms usually created for visual design for AUDIO. How neat is that? [...]</p>
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		<title>Comment on Non-Linear Stories v1.0: Choose Your Own Adventure by Chris Lewis</title>
		<link>http://eis-blog.ucsc.edu/2009/11/non-linear-stories-v1-0-choose-your-own-adventure/comment-page-1/#comment-2400</link>
		<dc:creator>Chris Lewis</dc:creator>
		<pubDate>Thu, 19 Nov 2009 18:43:33 +0000</pubDate>
		<guid isPermaLink="false">http://eis-blog.ucsc.edu/?p=1108#comment-2400</guid>
		<description>There is a strong argument that CYOA was, from the reader&#039;s POV, randomized, thus removing the sense of choice and more of a sense of unfairness (hence the picture I chose ;) ) I like the idea of using CYOA to shape and frame a story rather than guide it, which I suppose has parallels with how video games are now written.</description>
		<content:encoded><![CDATA[<p>There is a strong argument that CYOA was, from the reader&#8217;s POV, randomized, thus removing the sense of choice and more of a sense of unfairness (hence the picture I chose <img src='http://eis-blog.ucsc.edu/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ) I like the idea of using CYOA to shape and frame a story rather than guide it, which I suppose has parallels with how video games are now written.</p>
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		<title>Comment on Non-Linear Stories v1.0: Choose Your Own Adventure by Myke Locksmith</title>
		<link>http://eis-blog.ucsc.edu/2009/11/non-linear-stories-v1-0-choose-your-own-adventure/comment-page-1/#comment-2399</link>
		<dc:creator>Myke Locksmith</dc:creator>
		<pubDate>Thu, 19 Nov 2009 17:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://eis-blog.ucsc.edu/?p=1108#comment-2399</guid>
		<description>I was never really a reader as a kid. Until I was about 15, the CYOA books were the only books I ever tried to read on my own. The thing I never liked about them, was the fact that they were just guessing games as opposed to choosing an outcome based on presented facts or moral values.  I guess I never really understood the point behind them.</description>
		<content:encoded><![CDATA[<p>I was never really a reader as a kid. Until I was about 15, the CYOA books were the only books I ever tried to read on my own. The thing I never liked about them, was the fact that they were just guessing games as opposed to choosing an outcome based on presented facts or moral values.  I guess I never really understood the point behind them.</p>
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		<title>Comment on cfml: the context-free music language by Syntopia &#187; Blog Archive &#187; Assorted Links</title>
		<link>http://eis-blog.ucsc.edu/2009/11/cfml-the-context-free-music-language/comment-page-1/#comment-2389</link>
		<dc:creator>Syntopia &#187; Blog Archive &#187; Assorted Links</dc:creator>
		<pubDate>Wed, 18 Nov 2009 20:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://eis-blog.ucsc.edu/?p=1076#comment-2389</guid>
		<description>[...] M. Smith has begun working on cfml &#8211; a context-free music language. It is a Context-Free Design Grammar &#8211; for music. [...]</description>
		<content:encoded><![CDATA[<p>[...] M. Smith has begun working on cfml &#8211; a context-free music language. It is a Context-Free Design Grammar &#8211; for music. [...]</p>
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		<title>Comment on Non-Linear Stories v1.0: Choose Your Own Adventure by Google Terminator</title>
		<link>http://eis-blog.ucsc.edu/2009/11/non-linear-stories-v1-0-choose-your-own-adventure/comment-page-1/#comment-2379</link>
		<dc:creator>Google Terminator</dc:creator>
		<pubDate>Tue, 17 Nov 2009 21:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://eis-blog.ucsc.edu/?p=1108#comment-2379</guid>
		<description>I used to love the CYOA series when I was a kid. It was just something about the idea that I could choose the ending I wanted. However, I rarely followed the system either. I always caught myself shuffling through the pages trying to ket a peek at the alternate endings without actually following all the way through to them.</description>
		<content:encoded><![CDATA[<p>I used to love the CYOA series when I was a kid. It was just something about the idea that I could choose the ending I wanted. However, I rarely followed the system either. I always caught myself shuffling through the pages trying to ket a peek at the alternate endings without actually following all the way through to them.</p>
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		<title>Comment on Non-Linear Stories v1.0: Choose Your Own Adventure by kidzero</title>
		<link>http://eis-blog.ucsc.edu/2009/11/non-linear-stories-v1-0-choose-your-own-adventure/comment-page-1/#comment-2370</link>
		<dc:creator>kidzero</dc:creator>
		<pubDate>Tue, 17 Nov 2009 09:52:26 +0000</pubDate>
		<guid isPermaLink="false">http://eis-blog.ucsc.edu/?p=1108#comment-2370</guid>
		<description>Nicely done. The site design and animations are clearly top notch. Two thoughts on the analysis though... 

First the author seems to be of a mind that the progression from many paths without a clear best ending in the early books toward linearity and clearly defined best endings in the later books reflects a maturation of the form. I find this claim dubious. I&#039;ve always found the earlier more dynamic books to be far more pleasurable and immersive. The early bokos feel more like one can have an impact on the narrative as opposed to needing to discover the correct narrative as in the later books. More likely this move towards linearity reflects the fact that writing non-linear narrative is hard. The movement towards linearity is likely the result of seasoned writers more comfortable with the leaner form getting involved in the series as well as preasures to churn out books to keep up with the popularity of the series. 

Second, the animations are neat and all, but what are they really showing us about the structure of the narratives? The author himself points out in the body of his analysis that slightly different page orders lead to radically different particle animations. So the animations reflect page order which is interesting to a certain extent, but page order is hardly a defining aspect of the form. I have trouble believing that changing the page order of any given CYOA would radically alter the reading experience. The author&#039;s own online example of the Zork book is driven by hyperlinks and completely bypasses the notion of page order. This doesn&#039;t substantially change the experience of the narrative, but does render the particle animations for the novel relatively meaningless. It seems that a tree structure is a far more informative visualization, but admittedly less pretty.

But to be clear I am a fan of anyone will to spend time analyzing CYOAs or other non-linear narratives. This is clearly a nicely put together site and I quite enjoyed exploring it.</description>
		<content:encoded><![CDATA[<p>Nicely done. The site design and animations are clearly top notch. Two thoughts on the analysis though&#8230; </p>
<p>First the author seems to be of a mind that the progression from many paths without a clear best ending in the early books toward linearity and clearly defined best endings in the later books reflects a maturation of the form. I find this claim dubious. I&#8217;ve always found the earlier more dynamic books to be far more pleasurable and immersive. The early bokos feel more like one can have an impact on the narrative as opposed to needing to discover the correct narrative as in the later books. More likely this move towards linearity reflects the fact that writing non-linear narrative is hard. The movement towards linearity is likely the result of seasoned writers more comfortable with the leaner form getting involved in the series as well as preasures to churn out books to keep up with the popularity of the series. </p>
<p>Second, the animations are neat and all, but what are they really showing us about the structure of the narratives? The author himself points out in the body of his analysis that slightly different page orders lead to radically different particle animations. So the animations reflect page order which is interesting to a certain extent, but page order is hardly a defining aspect of the form. I have trouble believing that changing the page order of any given CYOA would radically alter the reading experience. The author&#8217;s own online example of the Zork book is driven by hyperlinks and completely bypasses the notion of page order. This doesn&#8217;t substantially change the experience of the narrative, but does render the particle animations for the novel relatively meaningless. It seems that a tree structure is a far more informative visualization, but admittedly less pretty.</p>
<p>But to be clear I am a fan of anyone will to spend time analyzing CYOAs or other non-linear narratives. This is clearly a nicely put together site and I quite enjoyed exploring it.</p>
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		<title>Comment on Non-Linear Stories v1.0: Choose Your Own Adventure by nzagalo</title>
		<link>http://eis-blog.ucsc.edu/2009/11/non-linear-stories-v1-0-choose-your-own-adventure/comment-page-1/#comment-2367</link>
		<dc:creator>nzagalo</dc:creator>
		<pubDate>Mon, 16 Nov 2009 21:43:32 +0000</pubDate>
		<guid isPermaLink="false">http://eis-blog.ucsc.edu/?p=1108#comment-2367</guid>
		<description>What a fantastic and glorious detailed work we have here. Great thanks to Christian and thanks Chris for bringing us this gem.</description>
		<content:encoded><![CDATA[<p>What a fantastic and glorious detailed work we have here. Great thanks to Christian and thanks Chris for bringing us this gem.</p>
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		<title>Comment on Non-Linear Stories v1.0: Choose Your Own Adventure by Conrad</title>
		<link>http://eis-blog.ucsc.edu/2009/11/non-linear-stories-v1-0-choose-your-own-adventure/comment-page-1/#comment-2362</link>
		<dc:creator>Conrad</dc:creator>
		<pubDate>Mon, 16 Nov 2009 03:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://eis-blog.ucsc.edu/?p=1108#comment-2362</guid>
		<description>Frankly, I&#039;m not sure what an emergent property would be in a CYOA.  I suppose you could consider meaning an emergent property of letters that are strung together in a certain way.  But whatever you consider an emergent property, UFO 54-40 was probably CYOA-standard in this regard.

C.</description>
		<content:encoded><![CDATA[<p>Frankly, I&#8217;m not sure what an emergent property would be in a CYOA.  I suppose you could consider meaning an emergent property of letters that are strung together in a certain way.  But whatever you consider an emergent property, UFO 54-40 was probably CYOA-standard in this regard.</p>
<p>C.</p>
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		<title>Comment on Non-Linear Stories v1.0: Choose Your Own Adventure by Tweets that mention Non-Linear Stories v1.0: Choose Your Own Adventure -- Topsy.com</title>
		<link>http://eis-blog.ucsc.edu/2009/11/non-linear-stories-v1-0-choose-your-own-adventure/comment-page-1/#comment-2359</link>
		<dc:creator>Tweets that mention Non-Linear Stories v1.0: Choose Your Own Adventure -- Topsy.com</dc:creator>
		<pubDate>Sun, 15 Nov 2009 23:19:03 +0000</pubDate>
		<guid isPermaLink="false">http://eis-blog.ucsc.edu/?p=1108#comment-2359</guid>
		<description>[...] This post was mentioned on Twitter by Kurren, Emília Lúcia Pacheco. Emília Lúcia Pacheco said: RT @jafurtado: Non-Linear Stories v1.0: Choose Your Own Adventure, By Chris Lewis &#124;Expressive Intelligence Studio http://is.gd/4VLSs [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Kurren, Emília Lúcia Pacheco. Emília Lúcia Pacheco said: RT @jafurtado: Non-Linear Stories v1.0: Choose Your Own Adventure, By Chris Lewis |Expressive Intelligence Studio <a href="http://is.gd/4VLSs" rel="nofollow">http://is.gd/4VLSs</a> [...]</p>
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		<title>Comment on Frank Lantz at UCSC by lecture! wednesday! &#171; introduction to digital media &#124; fdm20c</title>
		<link>http://eis-blog.ucsc.edu/2009/11/frank-lantz-at-ucsc/comment-page-1/#comment-2356</link>
		<dc:creator>lecture! wednesday! &#171; introduction to digital media &#124; fdm20c</dc:creator>
		<pubDate>Sun, 15 Nov 2009 17:31:34 +0000</pubDate>
		<guid isPermaLink="false">http://eis-blog.ucsc.edu/?p=1103#comment-2356</guid>
		<description>[...] 2009   Grand Text AutoNon-Linear Stories v1.0: Choose Your Own Adventure Chris LewisFrank Lantz at UCSC Noah Wardrip-FruinOpen House Today – Thurs Nov 12 09 tiltfactorcfml: the context-free music [...]</description>
		<content:encoded><![CDATA[<p>[...] 2009   Grand Text AutoNon-Linear Stories v1.0: Choose Your Own Adventure Chris LewisFrank Lantz at UCSC Noah Wardrip-FruinOpen House Today – Thurs Nov 12 09 tiltfactorcfml: the context-free music [...]</p>
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