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Category Archives: Games

GDC 2014: Game Grants for Scholars, Librarians, and Artists

This week at GDC I gave a talk as part of the session “Federal Opportunities for Game Faculty and Students.” I was joined by William Bainbridge (Program Director, National Science Foundation) and Jason Rhody (Senior Program Officer, Office of Digital Humanities, National Endowment for the Humanities). My presentation focused on my experiences as a Principle […]

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UC Santa Cruz seeks game developer and game designer staff

The Univ. of California, Santa Cruz is seeking applicants for two new full time staff positions, a Lead Game Programmer and a Lead Game Designer to work with myself, Michael Mateas, and Luca de Alfaro in support of the CHEKOFV project. CHEKOFV (Crowd-sourced Help with Emergent Knowledge for Optimized Formal Verification) is a research effort […]

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Humanities-Based Game Design

Prom Week is about to be released and Expressive Processing is about to come out in paperback — a confluence that has me thinking about humanities-based game design, something I’ve been more actively mulling since an NSF workshop on the Future of Research in Computer Games and Virtual Worlds that UCI hosted in 2010. Obviously […]

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Vote Prom Week for the IGF Audience Choice Award!

It is our pleasure to present Prom Week’s Audience Choice Special Release! Please enjoy playing this version of Prom Week — we would very much appreciate your vote in the 2012 Independent Games Festival Games: Main Competition Audience Award.

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Cecil Brown on Games Blacks Love to Play

Dr. Cecil Brown began his lecture Games Blacks Love to Play by citing Marshall McLuhan’s 1964 observation that the games people play mirror the surrounding culture. Brown uses this stance—that games teach us about the culture they come from—to explore the history of African Americans, the interplay between black and white play cultures, and the […]

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Computer: Plaything or Tool?

I recently gave a talk at the ASAP/3 conference that sketched the history of computers as tools & playthings. I’ve learned my lesson on giving dominantly visual talks: if you don’t have good notes then they are a major bummer to give in the future, plus nobody else can read them. What was I thinking when I […]

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