Distinguished Lecture: Frank Lantz
Interim Director, NYU Game Center and Creative Director, Area/Code
Wednesday, Nov 18th, 2-3:30pm
Engineering 2, room 506
“Innovations in Game Design: Through Practice to Theory”
Frank Lantz is the Creative Director and co-Founder of Area/Code, a New York based developer that creates cross-media, location-based, and social network games. He has been an innovator in the [...]
The 2010 conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010) will be hosting a StarCraft AI competition as part of the conference program. This competition enables academic researchers to evaluate their AI systems in a robust commercial RTS environment. The competition will be held in the weeks leading up to the conference. The final matches will be held live at the conference with commentary. Exhibition matches will also be held between skilled human players and the top performing bots.
It has to have been 4 or 5 years since I’ve seen a recent Simpsons episode. After catching up on the last few episodes, I can really appreciate how “with it” the Simpsons have been. After all, it’s gotta be relevant if being parodied by the Simpsons. Particularly relevant is episode 21, where Bart’s teacher [...]
FDG 2010 has put their Call for Papers online, with fancy leaflets to hand out, the important date being 5th February as the paper and poster submission deadline.
FDG 2009 was a fantastic conference, filled to the brim with various gaming academic luminaries, fascinating papers and a wide variety of interests. I’m looking forward to 2010, [...]
Posted in Academics | Tagged cfp, conferences, fdg |
I recently gave a presentation on the landscape of open source software in computer games at the Univ. Rey Juan Carlos, where I am currently visiting the Libresoft research group. My slides are available here.
While much of the talk covered well-known libraries (SDL, OpenAL), game engines (Ogre, Irrlicht), physics engines (Bullet, Tokamak), and content creation [...]
Tale of Tales just released a new game or rather “experimental play experience” (a phrase surely concocted to appease those who don’t accept their repurposing of the word game). Anyhow, it’s called Fatale and it is awesome.
Starting with The Endless Forest, Tale of Tale’s have consistently created environments that exist for the purpose of being [...]
Also posted in Games | Tagged art game, design, indie, review |