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Gillian Smith

Gillian Smith is a 5th year PhD student researching computer supported level design and procedural content generation. Her other interests include women in games and games in education.

Workshop on Artificial Intelligence in the Game Design Process (IDP 11)

Adam Smith (also of EIS) and I are organizing a new workshop to be co-located with AIIDE 2011 on the intersection of AI and game design. Game AI usually refers to controlling interesting agents in a game world, but this workshop is focused on how AI can assist during the game design process itself. Our […]

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Participate in The Mario Level Generation Competition, Round 2

In August 2010, the first ever Mario level generation competition was held at the Computational Intelligence in Games (CIG) conference. The contest involved generating a personalized level for a particular player, using metrics from a player’s  prior playthrough of a different level. There were three entries from the Expressive Intelligence Studio, including the winner, Ben […]

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2011 Workshop on Procedural Content Generation (PCGames)

Building on the great success from last year, we are pleased to announce that there will be a second workshop on Procedural Content Generation in Games, to be held this coming June 28 in Bordeaux, France, co-located with FDG 2011. The workshop focuses on advancing the state of the art in computational techniques for creating content […]

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Ken Perlin Talk at UCSC

“Acting for embodied interactive narrative” Ken Perlin, NYU Date: July 16th, 2010 Time: 1:15pm Place: Engineering 2, Room 192 This lecture is free and open to the public, but visitors should purchase a parking pass from the visitor kiosk at the main entrance. There they can also provide a map showing the best parking for […]

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Bob Mitchell Talk at UCSC

“Developing Games for 2020″ Bob Mitchell, ohai Date: Thursday, February 25th Time: 2:00pm Place: Digital Media Theater, UCSC Hosted By: Noah Wardrip-Fruin Abstract Students at UC Santa Cruz today will be among the engineers, artists, designers, and producers leading game teams in 2020.Review some of the changes to interactive entertainment over the last ten years […]

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Henry Lowood Talk at UCSC

“Players are Artists, Too” Henry Lowood, Stanford University Date: Thursday, February 18th Time: 2:00pm Place: Digital Media Theater, UCSC Hosted By: Noah Wardrip-Fruin This lecture is free and open to the public, but visitors should purchase a parking pass from the visitor kiosk at the main entrance. There they can also provide a map showing […]

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