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Chris Lewis

Chris Lewis is a British PhD student researching the intersection of software engineering and video game development.

Call of Duty: Secret Spielberg Level Unlocked

Only with the absurdity of this video can you accurately capture the almost-entirely failed message of Call of Duty.

Choice quote: “My girlfriend has walked in front of the telly again.”

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Non-Linear Stories v1.0: Choose Your Own Adventure

Choose Your Own Adventure: The Real Story (thanks to Something Awful)While every boy knows that Fighting Fantasy was like, you know, 900 times better, than Choose Your Own Adventure, the level to which Christian Swinheart goes to dissect the CYOA series is nothing short of phenomenal. His visualizations of the story paths, in particular, are beautiful depictions of a system in operation.

While I won’t bother trying to add anything to Christian’s epic foresight into the series, I have to say I was fascinated by Inside UFO 54-40:

The branch diagram for UFO 54-40 is unique in that it has one ending – the Ultima ending – which is completely disconnected from the rest of the story. It exists as an island, unreachable through choices but discoverable thanks to the random access nature of the book.

This ending was not just an easter egg for the obsessive reader who didn’t mind skimming every page looking for telltale words. Instead it’s hard to miss in even a casual riffling. A two-page illustration showing what could only be paradise (or perhaps a theme park) leaps out as the only spread in the book without any text. Flipping to the page before brings you to 101, where you discover that your curiosity has been rewarded. You have found the planet, not by following the constraints of the system, but by going outside of them – a fitting moral to the story and an encouraging reminder that any game should be a starting point for the imagination, not the end.

Or, in other words, was this a tacit acceptance of players making their own rules by exploring a system? Could this have been emergence in a primordial form?

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CFP: Foundations of Digital Games (FDG) 2010

FDG 2010 has put their Call for Papers online, with fancy leaflets to hand out, the important date being 5th February as the paper and poster submission deadline.

FDG 2009 was a fantastic conference, filled to the brim with various gaming academic luminaries, fascinating papers and a wide variety of interests. I’m looking forward to 2010, as it’s just down the road in Monterey!

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Reimagineering

Luis and Gay Tony in GTA IV: Ballad of Gay Tony

Luis and Gay Tony in GTA IV: Ballad of Gay Tony

Last week, the second and final installment of the Episodes of Liberty City downloadable content for Grand Theft Auto IV, The Ballad of Gay Tony, was released. Unlike the more sullen story of Nico Bellic, clawing his way up from nothing, Gay Tony’s Luis begins with a crisp suit, good job, plenty of cash and all sorts of expensive items to wreak havoc throughout Liberty City. What marks out GTA IV’s DLC from a simple mission pack or extra campaign is that it offers the chance to experience Liberty City from a new perspective, reimagining the gameplay, and thus, the game, in the process.

This is something I heartily commend.

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Stunning Monkey Island/Crysis Mashup

Fantastic Monkey Island 2 render in Crysis.

If anyone is yet to be convinced on the power of a great portfolio, I bet the creator, Hannes Appel, can look forward to an inbox stuffed with job offers in the coming weeks.

[Via Offworld, .tiff]

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The Cycle Completes: Game Studies Scholars in Games

Ian Bogost

“Hi, my name is Ian Bogost” (press Click to Play in the top right).

I’m glad there’s no English translation of the web site, I like not knowing why he’s there. It’s like when you see Matt Damon on Japanese commercials, and you have no idea what he’s selling.

Ian Bogost = Matt Damon. You heard it here first.

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