Once again, the IEEE conference on Computational Intelligence and Games (CIG 2010) is hosting a Mario competition. This time, they’ve added a level generation track to the competition. The goal is to procedurally generate Mario levels that are entertaining. EIS is working on an entry and here’s what we have so far:
I’ve made a few modifications to the game engine to explore a new direction in platformers. Each time the player loses, a new level is generated on the fly. The idea is to prevent the player from getting frustrated by always presenting the player with a new level. Rather than frustrate the player, the system provides the player with unlimited fun levels. You can try out our level generator by downloading it here and running the Jar.
About the author: Ben Weber is a PhD student at UC Santa Cruz.